Synth Night
In craven imitation of nycresistor, let's have a synth night.
It could go a few ways, below are some models/sketches of models:
Games
A few basic rules apply to all of these scores:
1) listening is everything
2) silence is part of the music
3) always take the ending as soon as it comes
"one player only" (h/t to n)
two or more players improvise freely. as soon as one player enters, the other one must stop their sound.
“if it ain’t broke, don’t fix it” (h/t to n)
all players simultaneously improvise each their own short loop. do not change your loop unless you feel that the music has to change.
- Agreed upon loop lengths & meter, or chaos
“sea and waves” (h/t to n)
all players collectively improvise an ongoing, consistent soundscape. once the soundscape is established, each player takes a turn improvising a solo over it.
“card play” (h/t to n)
each player receives a limited number of sound gestures per round (3 is a good number to start with). think of these as a hand of cards that you may lay down during the game: each card is a short sonic event.
beginning from silence, each player lays down their cards as they like and when like. the piece ends when all have played all their cards.
- We could have actual cards that are both dealt and played, with either musical or mood elemtns - e.g. a rhythm pattern, staff pattern, color, etc.
Gear and spaces
Upstairs: (For equipment details see the equipment page)
- Large stereo PA
- 2 projection screens (1 large and good, 1 small and mediocre), both corded HDMI connects
Basement:
- Low ceiling
- It's a basement with no real dedicated ventilation but is happily used by groups other nights
- 2 EV powered speakers
- 1 powered weirdo speaker with karaoke mode
- 1 powered JBL
- 8 channel Yamaha MG124c mixer with one sticky channel
Miscelania
Given we have screens and monitors... visuals?
Ambiance: might be nice to have dim light with local brightness for players?