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Synth Night

In craven imitation of nycresistor, let's have a synth night.

It could go a few ways, below are some models/sketches of models:

Games

A few basic rules apply to all of these scores:

1) listening is everything
2) silence is part of the music
3) always take the ending as soon as it comes

"one player only"

two or more players improvise freely. as soon as one player enters, the other one must stop their sound.

“if it ain’t broke, don’t fix it”

all players simultaneously improvise each their own short loop. do not change your loop unless you feel that the music has to change.

- Agreed upon loop lengths & meter, or chaos

“sea and waves”

all players collectively improvise an ongoing, consistent soundscape. once the soundscape is established, each player takes a turn improvising a solo over it.

“card play”

each player receives a limited number of sound gestures per round (3 is a good number to start with). think of these as a hand of cards that you may lay down during the game: each card is a short sonic event.

beginning from silence, each player lays down their cards as they like and when like. the piece ends when all have played all their cards.

- We could have actual cards that are both dealt and played, with either musical or mood elemtns - e.g. a rhythm pattern, staff pattern, color, etc.

Gear and spaces

Upstairs: (For equipment details see the equipment page)

- Large stereo PA
- 2 projection screens (1 large and good, 1 small and mediocre), both corded HDMI connects

Basement:

- Low ceiling
- Dubious air quality
- 2 EV powered speakers
- 1 powered weirdo speaker with karaoke mode
- 1 powered JBL